

But if you can keep your expectations in check, Garden Warfare is still loads of fun.īut I soon forgot all about "Garden Ops" when I dove into the real meat of the game: 24-player online skirmishes and capture-the-base turf wars where actual players also control the zombies. Though EA has successfully managed to turn PVZ into a bonafide online shooter while retaining much of the series’ charm, it’s not an obsession so much as a casual diversion. Unfortunately, that stickiness isn’t fully present in EA’s attempt to bridge the two genres: Plants vs. It’s arguably that stickiness, playing “just one more round” than you intended to play, that made these games so popular.

Zombies hit upon a similarly addictive formula for 2D puzzle games: each time you successfully fend off the waves of zombies trying to reach your house - by placing, say, piranha plants and exploding chili peppers in their path - you unlock new plants and face new zombies which invite you to change up your defenses. They feature incredibly tight feedback loops: nearly every time you kill a enemy or achieve an objective, you get points towards new weapons that kill more efficiently and spectacularly the next time around. These days, big-budget shooting games like Call of Duty and Battlefield are designed to be objects of obsession.
